As you may well have noticed quite some time have passed since our last update.
Because of the preferences of external sources we have had to halt the production of Minute Mayhem until early 2013 (Earlier additional source of funding might change this.). Fear not, however. Rain AS is doing fine, and the project that gets our love and attention now is Dark Rain. The game is in the same world as Minute Mayhem, and explores the mysterious past of Electropia and the Teslamancers. The game will be a 2D platformer, and since it is Electropia, it will be a tad more grim.
If you wonder about this new development you can follow us at www.rain-games.com or www.rainyblog.tumblr.com. We will come back to you all and dear Minute Mayhem in a year.
Lastly you have the weapon pickups. They come in close combat, medium range and heavy varieties. This translates into different weapons for different characters. The weapons are not upgrades, but replace each other when you pick them up. This means that taking one of these upgrades represents a change in strategy. Maybe an adjustment to a strategy your opponents are using.
What exactly is minute mayhem? We got this question a few times in the past, so in ways of explanation, let us show you some pictures.
This is from an ingame scene. Four players are battling each other using the characters Drunkington (Lord Cloningtons ill-bred, alcoholic opposite that for some reason looks exactly like him), Dome, Hedvig and the Teslamancer.
The map is Nostalgia Gardens, named so for its architectural inspiration. This Anglorian garden is more than a passive battlefield, however. It comes complete with traps and spawning powerups to keep things lively.
The 4 players have 3 minutes to duke it out. They have 3 hearts each, and damage ranges from 1/2 heart and upwards pr attack. If you die you respawn after 3 seconds, but you lose a point. If you manage to kill someone, you gain 2 points.
The point of respawn is freely chosen while you are out, and you keep your weapon and grenades.
As the demo is approaching fast we are cutting some corners to make a perfect, simple version of the game as fast as we can. One of the things we have done is creating 2 alternative skins and personalities for our existing characters.
Meet Ramona. A Motorland Engineer based on the model of Hedvig. She is one of two characters that may only show up in the demo version of the game. These skins may be reused later. That will all depend on feedback, tho.
A while ago I started a Tumblr blog, and though there has been a link on the side of the page for some time, we bring it up to allow the rest of you to find it (The link is in the sidebar to the right. Has my face stamped on it and everything).
The blog has worked out great, and contains a lot of interesting tidbits from production, the office and the game. Expect two new posts each week, always accompanied by pictures, melodies or clips.
Tumblr has some draconian rules about comments, but follow the blog for 2 weeks, and you get to post your opinion. See you there.
Ps: For those of you following the RSS feed, or a direct link to the article: The link I am referring to is on the front page. Thanks for the heads up, Kenneth.
Hypodermius held a small contest for best two animals to combine into a new species on his facebook page. Hanna Harms won by suggesting the combination of a tortoise and a gorilla. So: meet the Tort-illa!